// garrison.c

#include <ansi.h>

inherit NPC;

void create()
{
	set_name("守城官兵", ({ "town guard", "guard" }) );
	set("long",
		"这是个正在这里站岗的守城官兵，虽然和许\多武林人物比起来，官兵\n"
		"们的武功\实在稀松平常，但是他们是有组织、有纪律的战士，谁也不\n"
		"轻易地招惹他们。\n");

	set("attitude", "peaceful");
	set("vendetta_mark", "authority");

	set("str", 27);
	set("cor", 26);
	set("cps", 25);

	set("combat_exp", 100000);

	set("chat_chance_combat", 15);
	set("chat_msg_combat", ({
		"守城官兵喝道：还不快放下武器束手就缚？\n",
		"守城官兵喝道：大胆刁民！竟敢杀官造反？\n"
	}) );

	set_skill("unarmed", 70);
	set_skill("sword", 70);
	set_skill("parry", 70);
	set_skill("dodge", 70);
	set_skill("move", 100);

	set_temp("apply/attack", 70);
	set_temp("apply/defense", 70);
	set_temp("apply/damage", 30);
	set_temp("apply/armor", 70);
	set_temp("apply/move", 100);

	setup();

	carry_object("/obj/cloth")->wear();
	carry_object("/obj/longsword")->wield();
}

